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0
votes
Fixed

[XR Interaction Toolkit] On Select Exit event does not change Game objec...

Package: XR Interaction

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Mar 19, 2020

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Version/s: 0.9.6

How to reproduce:1. Open attached project ("XrIssueTest.zip")2. Open SampleScene scene3. Enter Play mode4. Grab Cube Game object in ... Read more

0
votes
Fixed

[Profile Analyzer] Single frame selection is displayed with overlapping ...

Package: Profile Analyzer

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Mar 19, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. D... Read more

0
votes
Won't Fix

[HDRP] Camera relative rendering jitter when performing very small camer...

Package: Scriptable Render Pipeline HD

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Mar 19, 2020

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Version/s: 8.0.1

Reproduction steps:1. Open the attached project ("case_1228885-CameraJitter.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more

0
votes
Fixed

[Lighting] Selected tabs in the Lighting windows are hard to read due to...

IMGUI

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Mar 19, 2020

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Version/s: 2020.2.0a4

In the Lighting window, when user selected tabs like Scene, Environment or Baked Lightmaps are very hard to read the text in the sel... Read more

0
votes
Fixed

Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...

DirectX12

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Mar 19, 2020

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Version/s: 2020.1, 2020.1.0b1, 2020.2

How to reproduce:1. Open project "Case_1228854" from the attached link2. In the Project Window open the folder "previs"3. Select all... Read more

0
votes
Fixed

Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...

Camera

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Mar 19, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps:1. Open the attached project ("1228835.zip")2. Open the "School" Scene3. Enter Play mode or select "Main Camera" ... Read more

1
votes
Fixed

[IL2CPP] Dispose is called before the value in the 'using' statement goe...

IL2CPP

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Mar 19, 2020

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Version/s: 2018.4, 2020.1.0b2, 2020.2

To reproduce:1. Open the user's attached project2. Build and run on Android3. Observe the logcat Expected: Dispose is called only wh... Read more

0
votes
Fixed

Crash on UnityEngine::Animation::SetBoundCurveFloatValue when AnimationC...

Animation

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Mar 18, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps:1. Open the attached project ("1228823.zip")2. Select "MOB1_Crouch_Idle_V2.fbx" model in Assets3. Press the arrow... Read more

0
votes
By Design

Game view with Custom Layout doesn't fill whole area when UI scaling set...

Scene/Game View

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Open the attached project "Test 2019.3 layout.zip"2. Switch between the "Bad" and the "Good" Layout in the top... Read more

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