Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a4
Issue ID
1228871
Regression
Yes
[Lighting] Selected tabs in the Lighting windows are hard to read due to blue colour text on black background
In the Lighting window, when user selected tabs like Scene, Environment or Baked Lightmaps are very hard to read the text in the selected tabs due to the blue color of the texts. Which get mixed with black background
Steps to Reproduce:
1. Create a new Project
2. Go to Window > Rendering > Lighting
3. Select tabs like Scene, Environment or baked lightmaps
Expected Result:
Texts of the tabs should be readable
Actual Result:
Texts of the tabs are not readable due to blue color
Reproducible on: 2020.2.0a4
Working fine on: 2020.2.0a3, 2020.1.0b2, 2019.3.3f1
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment