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NullReferenceException is thrown and Animator State Machine disappears w...
Steps to reproduce:1. Open the attached project (case_1228989.zip)2. Select the "Test" GameObject3. Open the Animator window (Window... Read more
[XR][XRSDK][Link][Quest] intermittent crash caused by get_config call in...
Repro steps:1. Open attached project2. Enter Play Mode with Quest connected and Link set up3. Grab and release the flower quickly fo... Read more
Rider package is not loaded if there is an compilation error in the script
Prerequisites:Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Steps:1. Open attached project==&... Read more
MeshFilter.mesh property should be animatable
Description:Allow animating the .mesh property of a MeshFilter component (see https://twitter.com/noionl/status/1239527096952721408?... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the list3) Build a... Read more
Assets serialization system automatically inserts spaces after an apostr...
How to reproduce:1. Open user-submitted project (SerializationTest.zip)2. Select the Scenes/Prefab asset3. Note the Text field on th... Read more
[Editor] Build progress bar jumps around and does not go to 100% when bu...
How to reproduce:1. Create a new Android project2. Build the apk3. Observe build progress bar Expected Behaviour: The progress bar i... Read more
Script compiling stops when Editor tests get interrupted during exectuion
After running some Editor Tests and interrupting them, the script compilation fails to get triggered. Repro steps:- download this si... Read more
[ModelImport] Reset functionality is not working for Bake Axis Conversio...
Reset functionality is not working for Bake Axis Conversion in Import Settings Steps To Reproduce: 1. Create a new Project2. Import ... Read more
Growing the Frame Selection in the Profile Analyzer doesn't update the c...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Using the Profiler record some frames of the Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS