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[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
100% crash when baking with Enlighten on a system with more than 64 threads
Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce:Ope... Read more
[New Input System] Input is sometimes delayed when moving the mouse
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Profiler Window (Window->Analysis->Prof... Read more
[XR][URP] "Can't calculate the eye texture aspect ratio" errors spammed ...
Repro steps:1. Open attached project2. Enter Play Mode with a VR headset connected to the machine3. Try resizing the Game Window4. O... Read more
Profile Analyzer - Total time for multiselection of frames is displayed ...
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Capture and pull some data from the Unity Pro... Read more
[HDRP] Shadow override -> Split tooltip is incorrect when Metric is sele...
We should have different tooltips based on what is selected in the field Wokring unit. Currently if Metric is selected the tooltip i... Read more
"Internal: JobTempAlloc has allocations that are more than 4 frames old"...
How to reproduce:1. Open user-submitted project (SpriteSkinBugRepo.zip)2. Enter Play Mode3. Wait a couple of seconds for the Sprite ... Read more
[Profile Analyzer] Frame View's tooltip "total time" shows previous sele...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip" and scene "SampleScene"2. In Profile Analyzer window, Load "case_12... Read more
Add Component button text is white in Inspector Window when the Editor's...
Reproduction steps:1. Create a new project2. Ensure that the Editor's theme is set to Personal (Edit -> Preferences -> General... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS