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Crash when building Lighting while Direct Denoiser is set to Radeon Pro
How to reproduce:1. Open attached project "oldMercedes.zip"2. Open 'samplescene' (in 'Scenes' folder)3. Make sure Direct Denoiser is... Read more
UnityEvents using Classes as Paremeters don't fire when used in builds
Steps to reproduce:1. Open the QA-attached project (Link in the edit "Project: (60mb)")2. Run the MainScene in the editor.3. Press t... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:1. Create and open a new project2. Create a new C# Script and give it a name3. Create another C# Script right away ... Read more
The Addressables Labels window does not open when clicking the button "M...
How to reproduce:1. Make sure that all applications are minimized2. Open the project "case_1233766-AddressablesGroups"3. Open the Ad... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce:1. Create and open a new project2. Import the attached 'TestModel.FBX' model into the project Expected result: mode... Read more
Raycast made on UI with multiple graphic Raycasters sort strangely when ...
Steps to reproduce:1. Open user-supplied project ("GraphicRaycaster2019.zip")2. Enter Play mode in the Sample Scene3. Notice the Con... Read more
Game view Stats window shows different Tris and Verts values on OSX and ...
How to reproduce:1. Open the "Game" Scene in the user-attached Unity project on OSX and Windows machines2. In the Game view's Contro... Read more
Xcode linker emits "Ignoring invalid debug info" warnings when archiving...
How to reproduce:1. Open the attached "1233645" Unity project2. Build the "SampleScene" Scene for iOS3. Open the Xcode project, navi... Read more
Crash on ExecuteJob when repeatedly entering and exiting Play mode on a ...
Reproduction steps:1. Open the project attached by the user2. Open "SampleScene"3. Enter Play mode repeatedly until it crashes Repro... Read more
Timeline clips on locked tracks are selectable using keyboard
Timeline clips on tracks that are locked are still selectable using the keyboard arrow keys or tab from a track selection.Clips on l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS