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Freeze on Application.UpdateScene when scrolling in Play Mode
Reproduction steps:1. Open attached project "case_1239379" and scene "Test"2. Enter Play Mode3. Scroll with the mouse up and down re... Read more
ListView renders one-too-many items when bound to a SerializedProperty
How to reproduce:1. Open user-submitted project (ListViewBug.zip)2. Select the TestAsset.asset in the Project window3. See the ListV... Read more
[macOS][OpenGL] VSync Count does not lock the framerate upon launching t...
How to reproduce:1. Open user-submitted project (vSync_OpenGLCore_bug.zip)2. Open the SampleScene3. Make sure OpenGLCore is the prim... Read more
Asset is not shown in the Package Manager after clicking Open in Unity once
To reproduce:1. Create a new project2. Open the Asset Store in a browser (Make sure you are logged in)3. Click Add to My Assets and ... Read more
[2D IK] Some of the Animations break when in Play Mode
How to reproduce:1. Open up user attached project2. Enter Play Mode3. Move the player and observe its animations Expected result: An... Read more
"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPer...
Reproduction steps:1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample)2. Open the project3. Open scene "Whiteb... Read more
[Animator] Animated object's transforms are overridden by the Update() f...
Reproduction steps:1. Open the attached project "case_1239258-Animation_Bug.zip"2. In the Project window under "Assets/Scenes" open ... Read more
Selection frame drawn in Scene view when a GameObject is selected while ...
How to reproduce:1. Create and open a new project2. Select the "Main Camera" GameObject in the Hierarchy3. In the Scene view press a... Read more
Crash on Physics2D_CUSTOM_GetIgnoreCollision when checking Physics2D.Get...
Reproduction steps:1. Open the attached project ("1239208.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2018.3.0a1... Read more
[Mobile Notifications] Package manager is empty when opening it after ad...
Likely to be cause by incorrect pathing in package.json file, where forward slash is used instead of double back slask. In some envi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS