Search Issue Tracker
Fix In Review for 2022.1.X
Votes
1
Found in
2018.4
2019.3
2019.3.10f1
2020.1
2020.2
Issue ID
1239258
Regression
No
[Animator] Animated object's transforms are overridden by the Update() function when Animation clip is replaced by itself
Reproduction steps:
1. Open the attached project "case_1239258-Animation_Bug.zip"
2. In the Project window under "Assets/Scenes" open "AnimationOverrideBug.unity"
3. Enter Play Mode
4. Press the "x" button on the keyboard to rotate the cube
5. Press the '1' key on the top of the alphanumeric keyboard to replace the clip by itself
6. Repeat step 4
Expected result: animated object's transforms are not overridden by the Update() function when Animation clip is replaced by itself
Actual result: animated object's transforms are overridden by the Update() function when Animation clip is replaced by itself (See attached AnimationOverrideUpdate.mp4)
Reproduces on: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Add comment