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[URP] Particles have green and pink artifacts when used with Transparent...
How to reproduce:1. Open the attached "1240033 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Enter Play M... Read more
Severe Input lag when time consuming operations are performed in the Mai...
How to reproduce:1. Open "case_1240029" project2. Click Play3. Click on "Custom_GameObject" in the Hierarchy window4. Open the Game ... Read more
[iOS] Build fails with error "iOS Bundle ID has not been set up correctl...
How to reproduce:1. Open the attached BundleIdBugExample.zip project2. Build for iOS and deploy the Xcode project to the device Actu... Read more
[iOS13][tvOS13] MFI controller left analog stick horizontal axis input i...
Reproduction steps:1. Open users attached project2. Build for iOS3. Connect a supported MFI controller to iOS 13+ device (tested wit... Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce:1. Open attached project "TestComputeShader.zip"2. In Project window, double click on "test" to open the compute sh... Read more
Crash on RaiseException when creating a large number of entities
How to reproduce:1. Open attached project "Case_1239922"2. Open the Test Runner Window by going to Window -> General -> Test R... Read more
[PackMan] Filter drop-down menu has a delay when opening it
How to reproduce:1. Create a new project2. Open the Package Manager window3. Select "My Assets" from the "Packages" drop-down menu4.... Read more
MinMaxGradient is stuck at its initial value in the Clip Inspector when ...
How to reproduce:1. Open the attached "CleanProject.zip" project2. Open the "SampleScene" Scene3. Select the "PlayableDirector" Game... Read more
[Color Picker] Editor freezes when Eye dropper tool is selected multiple...
When a color picker from any game object is opened and clicked on eye dropper tool (which select any color from the screen) causes t... Read more
NullReferenceException on Undo.PerformUndo
How to reproduce:1. Open the attached Perform Undo NullRef.zip project2. Go to Project window/Scenes/ open Sample Scene3. Go to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS