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[Lighting] Icon for the Light Properties window doesn't change when ligh...
When a light type is changed in the Properties window, the icon of the properties window doesn't change accordingly, refer attached ... Read more
[VFX] NullReferenceException throw on adding the "Previous Position Bind...
Adding the "Previous Position Binder" component causes the editor to throw NullReferenceException, refer to the attached video. Step... Read more
[Critical] HLSLcc uses an incorrect variable in an if statement when the...
How to reproduce:1. Open the attached project "1242345.zip"2. Open the "Test" Scene3. Open the "Test.compute" Compute Shader by sele... Read more
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce:1. Create a new project2. Import "The Heretic: Digital Human" asset from the Asset Store3. Using Package Manager,... Read more
Model is clipped by invisible plane in HoloLens 2 project
HoloLens applications are shifting near clipping plane forward unexpectedly REPRO STEPS- load repro project from this URL: https://1... Read more
[IMGUI][PackMan] Character "i" in "Available" get mixed with character "...
Character "i" in "Available" get mixed with character "l" in the PackageManager Steps to Repro: 1. Create a new Project2. Open Packa... Read more
'task.computeData.buffer == NULL' errors when multiple particle systems ...
Steps to reproduce:1. Open User-supplied project -> Sample Scene2. In the "PressSpaceToSpawnFire" GameObject, drag the "Fire" pre... Read more
[Input System][Windows] switching primary mouse button not recognized
-error: when you switch the primary mouse button in the system setting the new Input System doesn't recognize that -repro:--create n... Read more
[XR][Oculus Rift] Editor crashes on entering in play mode when Oculus Ri...
When Oculus Rift is Plugged and entered play mode causes the editor to crash, refer attache video Prerequisite: Make sure Oculus Rif... Read more
[VFX Graph] NullReferenceException error is thrown on changing propertie...
NullReferenceException error is thrown every time on changing properties in ProbabilitySampling preset asset after resetting. Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS