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[Improved prefab] "KeyNotFoundException" is thrown on trying to restruct...
"KeyNotFoundException" is thrown on trying to restructure children of prefab instance after opening the prefab. Refer the attached v... Read more
[VFX] "Visual Effect" text overlaps with checkbox in prefab override window
"Visual Effect" text overlaps with checkbox in prefab override window. Refer the attached screenshot Steps to reproduce:1) Create a ... Read more
Unable to Create Material Preset of the Default-Material assigned to the...
Unable to Create Material Preset of the Default-Material assigned to the primitive GameObject like Cube, Sphere etc Steps to Repro: ... Read more
TLS Allocator ALLOC_TEMP_THREAD error pops up after building application
1. Create a new Unity project2. Build and run application3. Observe the console Expected result: No errors after building applicatio... Read more
Material doesn't have a float or range property errors are thrown on pas...
Errors are thrown on pasting Atlas values in the material:-Material doesn't have a float or range property '_GradientScale'-Material... Read more
[HDRP] On enable shadow update does not work as intended
1) Light an object with a spotlight2) Enable shadows3) Set shadows to update on enable4) Move the object that is casting the shadow ... Read more
Project window file path explorer is not opened when "Show In Explorer" ...
How to reproduce:1. Open attached project "ShowInExplorer.zip" (or any other poject)2. In Project window, right-click on any file -&... Read more
[UI][HDRP] Incorrect message in the mixed lighting mode infobox
Steps to repro:1. Create the new HDRP project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting fol... Read more
[HDRP] WARNING: Shader Unsupported: 'shadername' - All passes removed fr...
Link to forum post: https://forum.unity.com/threads/warning-shader-unsupported-shadername-all-passes-removed.857728/ WARNING: Shader... Read more
[Profiler] Raw Hierarchy cannot be selected when the Live button is disa...
How to reproduce:1. Create and open a new project2. Enter the Play Mode3. Open the Profiler window by selecting Window->Analysis-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS