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Atlas sprites are re-read when entering Play Mode even if no changes wer...
How to reproduce:1. Open user's attached "PlayModeProblem" project2. Enter Play Mode3. Exit Play Mode4. Enter Play Mode again Expect... Read more
It is possible to select "None (Object)" from the Material list in Model...
To reproduce: 1. Download attached "1172619_repro (1) 3.zip" project in Unity2. In Project window select "untitled.fbx" gameObject3.... Read more
[iOS] Application versions containing more than 3 non-negative integers ...
Reproduction steps:1. Open a new or existing project2. Go to Player Settings (Edit -> Player Settings)3. Switch to iOS tab4. Ente... Read more
[Shadergraph] "#if SHADERGRAPH_PREVIEW" in a custom function node throws...
Repro steps:1. use project with Universal RP2. Make a PBR shadergraph3. Create a custom function node4. Add an output, name it "Out"... Read more
[WebGL] Async Tasks do not run on WebGL when Threading is enabled
Reproduction steps:1. Open the attached project ("case_1243010-WebG-Threads.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more
[2D] Sprite Editor window to turn blank along with Exception On updating...
When Skinning Editor is selected in the Sprite Editor window and 2DAnimation package is updated, it cause the Sprite Editor window t... Read more
[AssetDBv2] AssetDatabase.GetDependencies does a full file read of depen...
How to reproduce:1. Open the attached "AssetDBPerf.zip" project2. Open the "SampleScene2" Scene -> Observe how much time it takes... Read more
[TMP] ArgumentNullException thrown on Creating "Sprite Asset" from TextM...
When "Sprite Asset" is created from TextMeshPro in the Project window, it causes the editor to throw ArgumentNullException, refer th... Read more
[Alembic] Alembic Exporter Script Component rotates source camera when e...
How to reproduce:1. Open the attached CamExport.zip project2. Open the MyScene and enter the Play mode3. In the Hierarchy window sel... Read more
[OSX]FileNotFoundException is thrown when Package Upload window is selected
How to reproduce:1. Open the attached ACTk 2020.1.zip project2. Open Package Upload window (in Menu bar/Asset Store Tools) Actual: A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS