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[Critical] Unity crashes when upgrading a project with a broken shader
Reproduction steps:1. Open the attached project ("1243721.zip") (might crash on opening)2. Open "Mandelbrot" Scene3. Select "Raw Ima... Read more
Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...
How to reproduce:1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene2. Enter Play mode3. Press the 'loa... Read more
[IL2CPP] XmlSerializers [XSD, XGEN] loading times are slow
Reproduction steps:1. Open user's attached project in "XmlSerializers.zip"2. Make sure the iOS device you will be using is connected... Read more
ShowPrefabAssetRestructuringDialog crash when adding a RectTranform on a...
Steps to reproduce:1. Open QA-Supplied project ("1243637Test.zip")2. Open Scene "TestMap"3. On the "TestMap" GameObject, add a "Rect... Read more
[Android] Mono Player Crash when calling System.Diagnostics.Process.GetC...
How to reproduce:1. Open the attached "CrashReport.zip" Project2. Build and run the "SampleScene" Scene to Android Actual Behavior: ... Read more
[UITOOLKIT] Float culture-specific parsing issues
Run the UIToolkit editor tests with a culture where "," is the decimal point (e.g. Swedish, Spanish, Norwegian, Italian, German, Fre... Read more
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...
Repro steps:1. Open attached project2. Build and Run on Quest3. Observe the wood floor with each eye while the other is closed Actua... Read more
[ShaderGraph] Main Preview Window stops rendering graph's output when Sp...
How to reproduce:1. Open the attached project named "Case_1243468"2. Open the Test shader graph3. Observe that the Main preview wind... Read more
Changing the type of script properties to custom Struct causes errors wh...
How to reproduce:1. Open the attached project "1243451.zip"2. Open the Scene "1"3. Open script "Test.cs", comment lines 13, 14, 15, ... Read more
Sprite Shape without assigned Profile crashes builds at startup on IL2CP...
Sprite Shape without assigned Profile crashes builds at startup on IL2CPP backend Repro Steps:1. Start with a scene that has a Sprit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS