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Votes
2
Found in
2019.3
2019.3.12f1
2020.1
2020.2
Issue ID
1243490
Regression
No
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the left eye
Repro steps:
1. Open attached project
2. Build and Run on Quest
3. Observe the wood floor with each eye while the other is closed
Actual: The left side of the floor is out of position in the right eye
Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
-
ceitel
Sep 16, 2020 21:32
Just migrated from built in XR to XR Management system with Windows XR Plugin 4.0.2 and having the same issue when using SinglePass Instanced (was using multipass but this is no longer supported)
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Resolution Note (2020.2.X):
Resolved via stereo shader macros. See attached shader.