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[DX12] Ray Tracing Shaders crash the Editor when running in single threa...
Unity editor crashes when running it in single threaded graphics mode (using -force-gfx-st argument) Read more
Non-power of two DDS file with mips not importing correctly
Reproduction steps:1. Open the attached project2. Select "Assets/broken-npot-png"3. In Inspector's preview window, change the MIP va... Read more
[TMP] Color Gradient effect does not reflect on Underline and Strikethro...
Color Gradient effect does not reflect on Underline and Strikethrough lines. Steps to repro:1. Create a new Project.2. Windows > ... Read more
[TMP] NullReferenceException error is thrown on assigning Font Atlas tex...
NullReferenceException error is thrown on assigning Font Atlas texture to None. Steps to repro:1. Create a new Project.2. Windows &g... Read more
Compile errors with TvOs
-error: when using trying to use the Input System while TvOS is the active platform you get compile errors regarding the XR namespac... Read more
[HDRP] Text(TMP) gets pixelated on enabling/disabling Font Auto size
TMP Text gets pixelated on:-Enabling/Disabling Font Auto size.-Enabling/Disabling RTL Editor.-Changing Alignment. Steps to repro:1. ... Read more
[Packman] Filters dropdown displays the menu even though it's set to off...
On double-clicking the filters dropdown, filter menu is displayed even though the dropdown button is set to off. Refer the attached ... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Kuba:Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did.Iss... Read more
[HDRP] NullReferenceException thrown continuously when "Look Dev" window...
When the "Look Dev" window is opened and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
Editor crashes with Animator::CreateInternalControllerPlayable when Game...
How to reproduce:1. Open the attached Unusuall1.zip project2. Enter the Play mode in the game scene3. Select first level n the Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS