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Editor crashes in Play Mode when hovering the mouse over a mesh with a M...
How to reproduce:1. Tester-attached package(MeshColliderCrash.unitypackage)2. Create a new Unity project3. Import the package4. Open... Read more
Popup menus are modal and blocking, requiring two clicks to switch
Reproduction steps:1. Open attached project "DoubleClick.zip" and scene "SampleScene"2. In Editor, click on "Account" popup menu3. I... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce:1. Create and open a new project2. Install Device Simulator Package from Package Manager3. Open Device Simulator wi... Read more
Bolt (VisualScripting Asset) load is high
When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more
[macOS] trigger input is not processed on some gamepads
Reproduction steps:1. Open the project in "SuperInput.zip"2. Connect a controller to your device3. Enter Play Mode4. Try pressing le... Read more
Application freezes when it is out of focus and GetNativeTexturePtr() me...
How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build (Make sure x86_64 architecture is s... Read more
HLSL cc compute shader fails to correctly generate uv texture to imageLo...
How to reproduce:1. Open attached project "TestXY.zip"2. In Project window, double-click on "test.compute" file and observe line 12 ... Read more
[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...
How to reproduce:1. Open user's attached 'URP_Template.zip' project2. Go to File-> Build Settings-> Switch to iOS Platform3. B... Read more
[ShaderGraph] ShaderGraph window does not update its contents when the g...
How to reproduce:1. Open user-submitted project (GradientCustomNode.zip)2. Open the CustomGradient/CustomGradient.shadergraph3. Remo... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce:1. Open user's attached project2. Select the "Test" ScriptableObject in the Project window (Assets folder)3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS