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0
votes
Won't Fix

Editor crashes in Play Mode when hovering the mouse over a mesh with a M...

Physics

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May 15, 2020

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Version/s: 2019.3.0a9, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Tester-attached package(MeshColliderCrash.unitypackage)2. Create a new Unity project3. Import the package4. Open... Read more

4
votes
Fixed

Popup menus are modal and blocking, requiring two clicks to switch

Themes

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May 15, 2020

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Version/s: 2018.3.0a6, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a10

Reproduction steps:1. Open attached project "DoubleClick.zip" and scene "SampleScene"2. In Editor, click on "Account" popup menu3. I... Read more

1
votes
Fixed

[Device Simulator] resets Application Settings when entering Play Mode

Package: Device Simulator

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May 15, 2020

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Version/s: 2.2.2-preview

How to reproduce:1. Create and open a new project2. Install Device Simulator Package from Package Manager3. Open Device Simulator wi... Read more

0
votes
Duplicate

Bolt (VisualScripting Asset) load is high

Bolt

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May 15, 2020

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Version/s: 2019.3, 2019.3.13f1

When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more

0
votes
Postponed

[macOS] trigger input is not processed on some gamepads

Input

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May 15, 2020

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Version/s: 2019.3.12f1, 2019.4, 2021.1

Reproduction steps:1. Open the project in "SuperInput.zip"2. Connect a controller to your device3. Enter Play Mode4. Try pressing le... Read more

0
votes
Fixed

Application freezes when it is out of focus and GetNativeTexturePtr() me...

Windows

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May 14, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build (Make sure x86_64 architecture is s... Read more

0
votes
Not Reproducible

HLSL cc compute shader fails to correctly generate uv texture to imageLo...

Shader System

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May 14, 2020

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Version/s: 2018.4, 2019.3, 2019.3.10f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "TestXY.zip"2. In Project window, double-click on "test.compute" file and observe line 12 ... Read more

2
votes
Fixed

[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...

Package: Scriptable Render Pipeline Universal

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May 14, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Open user's attached 'URP_Template.zip' project2. Go to File-> Build Settings-> Switch to iOS Platform3. B... Read more

0
votes
Fixed

[ShaderGraph] ShaderGraph window does not update its contents when the g...

Package: Shader Graph

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May 14, 2020

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Version/s: 7.3.1

How to reproduce:1. Open user-submitted project (GradientCustomNode.zip)2. Open the CustomGradient/CustomGradient.shadergraph3. Remo... Read more

1
votes
Fixed

[Scripting] NamespaceParser fails when ScriptableObject class is inside ...

Scripting

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May 14, 2020

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Version/s: 2020.1.0a7, 2020.1.0b8, 2020.2

How to reproduce:1. Open user's attached project2. Select the "Test" ScriptableObject in the Project window (Assets folder)3. Observ... Read more

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