Search Issue Tracker
[UI] Redundant text about Shadowmask mode is shown in the mixed lighting...
Steps to repro:1. Create the new project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting foldout ... Read more
Math expressions evaluate when the first digit is entered after the oper...
Reproduction steps:1. Open attached project "SpriteExpression.zip"2. In Project window, select "test.png"3. In Inspector window, ope... Read more
Attaching Microsoft Keyboard with fingerprint reader crashes unity
see title, not much more to go on, don't have the device ourselves -repro:--create new project--import input system package--attach ... Read more
[2D] Unable to add and remove Texture in the list under "Secondary Textu...
In the "Sprite Editor" window, Unable to add and remove Texture from the List under "Secondary Texture" panel. Also "Add to List" an... Read more
[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps:1. Open the attached project ("case_1250852-VideoStutter.zip")2. Switch the build target to WebGL3. Build and run... Read more
[DX12] "Failed to create heap" error is thrown on switching graphics API...
"Failed to create heap" error is thrown on switching graphics API to DX12. Refer the attached video Steps to reproduce:1) Create a n... Read more
[HDRP][2019.3] Crash on m_CurrentBuiltInBindMask when Shader Async Compi...
How to reproduce:1. Delete the folder BeverlyHills\Library\ShaderCache in the project folder2. Open the project3. Open the 'Bootstra... Read more
ParticleSystemRenderer BakeTrailsMesh produces a trail mesh with additio...
How to reproduce:1. Open attached project "particlebake.zip" and scene "SampleScene"2. In Hierarchy window, select "Particle System"... Read more
Main light shadows are ignored in favor of additional light’s shadows
To reproduce:1. Open AngryBots22. Check correct version URP (7.4.0, also repro in 7.2.1 + 7.3.1)3. Search in hierarchy t:light4. Dis... Read more
(Mac OpenGLCore) Scene View camera (named “SceneCamera”) appears in list...
To reproduce:1. Open Attached project2. Open SampleScene3. Select Main Camera4, Add a new camera to stack-Observe “Scene Camera” app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS