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[iOS] crash when Notification with Data parameter set to null is pushed ...
Reproduction steps:1. Open project in "MobileNotificationsBug.zip"2. Build the project for iOS and Deploy it to an iOS device using ... Read more
[TMP] [iOS] Password Input Field with Hidden Mobile Input deletes charac...
Reproduction steps:1. Open project in "ReproProject.zip"2. Open "SampleScene.unity"3. There is a TMP password Input Field in the Sce... Read more
Crash on GameObject::IsActive when enabling a specific Game Object
Reproduction steps:1. Open user's attached project and scene "MainMenuScene"2. In the Hierarchy, select the Game Object without a na... Read more
Unity crashes without a stacktrace after StackOverflowException when ent...
Reproduction steps:1. Open user's attached project and scene "Starter Scene"2. Enter Play Mode-- observe crash Reproducible with: 20... Read more
[SRP Core] Exception thrown when placing a tile that's larger than the t...
Reproduction steps:1. Open attached project "TilemapTest.zip" and scene "SampleScene"2. In Hierarchy window, select the "Grid" GameO... Read more
Transform tool position changes after duplicating selection of multiple ...
How to reproduce:1. Open the attached project "1251440.zip"2. Open the "Test" Scene3. Select all five GameObjects "Cube"4. Duplicate... Read more
New C# script is appended an additional .cs extension when its name alre...
How to reproduce:1. Create and open a new project2. In the Project browser create a new script and name it 'test.cs'3. Observe the n... Read more
[ProBuilder] Objects become impossible to edit after merging them together
How to reproduce:1. Open user's attached "Tile3DTest.zip" project2. Create a new Cube object with Probuilder3. Create a new Stair ob... Read more
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in...
[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode Repro Steps:1. Create a new 2d project, in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS