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[IMGUI] EndLayoutGroup error is thrown on cancelling Save popup while en...
-EndLayoutGroup: BeginLayoutGroup must be called first error is thrown on cancelling Save popup while enabling Use incremental GC/Vi... Read more
Clip Count is not updated correctly when Animator.runtimeAnimatorControl...
Reproduction steps:1. Open the user's attached "AnimatorCrash - Copy.zip" project2. Load the "SampleScene"3. Select the "Animator" G... Read more
[Editor] Reset functionality does not work in World Grid in" Grid and Sn...
Reset functionality does not work in World Grid in" Grid and Snap Settings" Window. Reset functionality is working when it is gettin... Read more
Package Manager list scrollbar position is reset to selection when refoc...
To reproduce:1. Open attached project ("case_1253140.zip")2. Select All Packages in the Package Manager window3. Select the 2D Anima... Read more
[PackMan] Enable and Disable process does not suspend on clicking on Can...
Enable and Disable process does not suspend on clicking on Cancel button in the Popup Steps to Repro:1. Create a new Project2. Open ... Read more
Crash ProfilerDriver_CUSTOM_SaveProfile on saving data from Profiler
Does not reproduce every time. 1. Start Deep profiling of Editor.2. Enter playmode.3. Wait or some time and save profiled data. Actu... Read more
[IMGUI] Ignore Raycast & PostProcessing texts are clipped in Physics2DSe...
Ignore Raycast & PostProcessing texts are clipped in Physics2DSettings under "Layer Collision Matrix". Steps to repro:1. Create ... Read more
[HDRP] A glitch occurs in Project settings window while selecting a prof...
-A glitch occurs in Project settings window while selecting a profile in Diffusion Profil List under Material section in HDRP qualit... Read more
[HDRP] Properties do not expand on clicking on its text in Lighting Qual...
Properties do not expand on clicking on the text in Lighting Quality Settings:-Screen Space Ambient Occlusion.-Contact Shadow.-Scree... Read more
[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR:1. Make sure Caching Preprocessor is turned on.2. Copy Particles/Standard Surface shader to a new project.3. Look at memory cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS