Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2020.1.0b9
Issue ID
1253117
Regression
No
Crash ProfilerDriver_CUSTOM_SaveProfile on saving data from Profiler
Does not reproduce every time.
1. Start Deep profiling of Editor.
2. Enter playmode.
3. Wait or some time and save profiled data.
Actual result: Editor crashes with stack trace:
Crash is found in case editor_prev_log log:
DynamicHeapAllocator::Allocate
MemoryManager::Allocate
MemoryManager::ReallocateFallbackToAllocateDeallocate
MemoryManager::Reallocate
realloc_internal
dynamic_array_detail::dynamic_array_data::resize_buffer
SerializeProfilerInformation
ProfilerFrameData::Serialize const
profiling::ProfilerSession::SaveToFile
ProfilerDriver_CUSTOM_SaveProfile
UnityEditorInternal.ProfilerDriver:SaveProfile (string) {0x7f98cad7c098}
More on Crash Analyzer: https://crashes.hq.unity3d.com/crashes/5ed8c56abbc51300014c68cd
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment