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Crash caused by the profiler history size stored in the registry
I somehow got into a situation where trying to open any Unity project would crash immediately with:received signal from system: SIGS... Read more
[Android][UI] disappears on high resolution Android phones
Steps to reproduce:1. Open user's attached project "vectorfieldgame.zip"2. Build it to Android3. Open it and notice there is no UI c... Read more
"ReferenceException" Errors are thrown when interacting with custom UI e...
How to reproduce:1. Open attached project "case1254425.zip" and scene "SampleScene"2. Open scene "Test1"3. Click on the Button in th... Read more
Memory Profiler package not compatible with due to #ifdef in EditorUtili...
Reproduction steps:1. Open attached project "MemProfileCompatible"2. Observe Console window Expected result: No error is thrownActua... Read more
Build crashes when project has Hybrid Renderer V2 installed
Reproduction steps:1. Open the attached "case_1254422.zip" project2. Build and Run-- Observe the crash Reproducible with: Hybrid Ren... Read more
[WebGL] [InputSystem] 'ArgumentNullException' is thrown when using Input...
Reproduction steps:1. Open the attached project ("case_1254412-PerformPairingWithDevice.zip")2. Switch the build target to WebGL3. M... Read more
<CallDelay> Call appears when entering in PlayMode and causes performanc...
When profiling the Editor in 2020.1, a <callDelay> section appears highlighted in editor play-mode that causes a laggy experie... Read more
Editor crashes after opening up the project when there's a Shader Varian...
How to reproduce:1. Open the attached project "case_1254396-Project.zip"2. Wait for the project to load Expected result: Project is ... Read more
[MacOS] Performance regression when dragging nodes in ShaderGraph window...
How to reproduce:1. Open attached project "shadergraph_bug.zip"2. In the Project window, go to Assets and double-click "graph"3. Und... Read more
[Shader Graph] The default size Main Preview window covers other areas w...
How to reproduce:1. Create a new project2. Import the Shader Graph package from the Package Manager3. Resize the Editor to make it s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS