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[Profiler] Counter makes it look like profiler has "lost" data
steps to repro:1. set the profiler capture limit in preferences to max (2000)2. open profiler3. profile edit mode for over 2000 fram... Read more
[XR Interaction Toolkit] Line Renderers jitter and their reticles move w...
Repro steps:1. Open attached project2. Build and Run on Quest3. Point both controllers over the UI Actual: The line renderers seem t... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro:1. Create anew ... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon () does not disappear from the shader name on saving for HDRP shaders.-It disappears when saving shader twice.-It occur... Read more
Freeze/Crash with various stack traces when importing a specific PSD fil...
How to reproduce:1. Download the user-submitted psd file(bASIC SPRITE.PSD)2. Create a new Unity project3. Import the psd file Expect... Read more
[IL2CPP] Build fails with multiple errors when building a specific proje...
How to reproduce:1. Open user's attached "AddressableTest.zip" project2. Make sure IL2CPP backend is selected (Edit > Player >... Read more
[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more
[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...
GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro:1. ... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
[XR Interaction Toolkit] Custom reticle flickers when interacting with UI
Repro steps:1. Open attached project2. Build and Run on Quest3. Point the left controller which has a mesh based reticle to UI Actua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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