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IndexOutOfRange error when disabling actionmap with button
How to reproduce:1. Open the attached "InputActionMapStackBug.zip" project2. Open the "SampleScene" Scene3. Connect Xbox One control... Read more
Build that contains a script with a struct which has a static nullable r...
How to reproduce:1. Open attached project "scriptBug.zip"2. Observe the "test" script in the Assets folder3. Try and build the scene... Read more
Main Camera's transform.position does not get updated when using Virtual...
How to reproduce:1. Open the attached "CameraPositionIssue" project2. Open Scenes/SampleScene3. Open Main Camera's Inspector window ... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more
VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps:1. Open user attached project and scene "VideoFrameReadyTest_Video1"2. Enter Play Mode3. Observe Console window4.... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce:1. Open the attached "UWPTest.zip" project2. Build to UWP4. Open the Visual Studio Solution file, located in the bu... Read more
Crash on x86 architecture with a native access violation on _initPointer...
How to reproduce:1. Open the attached "IL2CPPIssueRepro.zip" project2. Open the Build Settings Window -> Set the Architecture to ... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce:1. Open user-submitted project (Initialize Resources Bug.zip)2. See the Console window - load result is 'True'(if d... Read more
macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64:"_g_CodegenRegistration", referenced from:il2cpp::vm::Runtime::I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor