Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4.4f1
2020.2
Issue ID
1267990
Regression
No
VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps:
1. Open user attached project and scene "VideoFrameReadyTest_Video1"
2. Enter Play Mode
3. Observe Console window
4. Exit Play Mode
5. Open scene "VideoFrameReadyTest_Video2"
6. Enter Play Mode
7. Observe Console window
Expected result: frameReady events are received by 'VideoFrameReadyTest.cs'
Actual result: frameReady events are not received by 'VideoFrameReadyTest.cs'
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenXR][HDRP] XR Fails to initialize and black screen is present when waking up the HMD with DLSS enabled
- Baked reflection color of clouds does not match the Scene sky color when generating lighting in Unity
- The sampling result will have black artifacts when using URP Sample Buffer with UV value set to 1
- "Assertion failed on expression" errors thrown in Console when opening Profiler (Standalone Process) window
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
Resolution Note:
Video clips must start at t=0 for the initial frame to be displayed automatically after calling Pause(). Alternatively, a seek to the known start time can be done before calling Pause().