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[Graphics] High Quality Lightmap Encoding results in dLDR encoding when...
How to reproduce:1. Open the attached "HDR Cubemap.zip" project2. Select "32Bits_Skybox" file in the Project view3. Check the Encodi... Read more
Rigidbody tunnels through static collider when using Sweep-based Collisi...
How to reproduce:1. Open attached "ContiniousCollisionDetection.zip" and SampleScene2. Enter the Play mode3. Press Space Key to spaw... Read more
[Mac] Tooltip and certain buttons in the Editor cause loss of focus on t...
How to reproduce:1. Open the attached "1269177_repro.zip" project2. Open the "Example.cs" script with Visual Studio3. Make sure "Att... Read more
UnityException and ArgumentException errors are thrown when UI Toolkit i...
How to reproduce:1. Create a new project2. Open the created project's folder3. Open the Packages folder4. Open the manifest.json fil... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps:1. Open the attached "case_1269149" project2. Build and run the project with "-force-feature-level-10-1" Expected... Read more
Android launch times increased x4 from URP 8.1.0 to URP 10.0.0-preview.26
Android app start-up time has increased from 5 seconds with URP 8.1.0 to 20 seconds with URP 10.0.0-preview.26 measured on Samsung S... Read more
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang.The hang does not occur using the same project with ... Read more
Hide Soft Keyboard and Hide Mobile Input values are true even when unche...
How to reproduce:1. Open the user's attached "TMPBugReport.zip" project2. Open the "SampleScene" Scene3. Expand the "Canvas" GameObj... Read more
[Shadergraph] Renaming a property on the graph with target set to nothin...
Repro steps:1. Create a new "Blank" shadergraph (make sure it is a "blank" shadergraph so that the target will be set to nothing)2. ... Read more
Overridden references on Prefab Variants aren't removed from the Prefab ...
How to reproduce:1. Open the attached "1269085 repro" project2. Open the "PrefabReference" Script from the Assets folder and commend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS