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[HDRP] On creation of reflection probes, need to reselect game object to...
This is a minor issue but could get annoying if you need to create a lot of probes 1) Make sure you have gizmos enabled (any project... Read more
m_RootOrder values change (or new ones appear) in the prefab when Editor...
How to reproduce:1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repro... Read more
[Memory Profiler] Snapshot can be imported again even when it's already ...
How to reproduce:1. Create a new project2. Import the Memory Profiler from the Package Manager3. Open the Memory Profiler window (Wi... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more
[URP] Array Item name getting cleared on entering value in the next item...
Array Item name getting cleared on entering a value in the next item in the Array of Pass Names in New Render Objects Steps to Repro... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window.-Reflects only in Proj... Read more
[GLES 2] Shader compiler produces calls to the bitfield functions that a...
How to reproduce:1. Open the attached '1271876.zip' project2. Build and Run to an iOS or Android device Expected result: Shader comp... Read more
[Serialization] The value of a custom string field and custom field is m...
Reproduction steps:1. Open the attached project ("BugRepro.zip")2. Open "SampleScene" scene3. Enter Play mode Expected result: Numbe... Read more
[WebGL] [ECS] Incorrect entities hierarchy move when running WebGL build
Reproduction steps:1. Open the attached project ("case_1271872-WebGLParentEntity.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS