Search Issue Tracker
[HDRP][Compositor] Cubes not identical when rendered on different Compos...
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. In Scene View, observe Background Objects -&g... Read more
csproj's are not generated when there's an invalid or incompatible defin...
How to reproduce:1. Open the attached project2. Open the Unity project's solution file3. Inspect Scripts in the IDE Expected result:... Read more
Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce:1. Open the attached "AnimationBug2.zip" project2. Open the "SampleScene" Scene from the Assets > Scenes folder3... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce:1. Open the attached project (case-1272593.zip)2. In the Project window select the 'LiberationSans.ttf' Font Asset ... Read more
[Android] Build fails when there are 680 or more files in the Streaming ...
Reproduction steps:1. Download and open the user-submitted project "BuildStreamingAssets2020.zip"2. Build the project Expected resul... Read more
[Input System] PerformInteractiveRebinding method doesn't detect button ...
How to reproduce:1. Open the attached "1272563 repro" project2. Open the "SampleScene" Scene from Assets > Scenes folder3. Enter ... Read more
Canvas elements' changes in size are delayed when the Build window's res...
How to reproduce:1. Open user's attached "窗口大小改变的问题" project2. Open the "SampleScene" Scene3. Open the Build Settings (File->Buil... Read more
Crash without a stacktrace when moving Tilemap brush in the Scene window
Reproduction steps:1. Open user's attached project2. Open scene "Map-A" and the Tile Palette window3. In the Tile Pallet window, sel... Read more
[Input System] Disabled Input System UI Input Module doesn't become enab...
How to reproduce:1. Open the attached "1272521 repro" project2. Open the "A" Scene from Assets > Scenes3. Enter Play Mode4. Press... Read more
[Android] Editor freezes while building a Scene for Android
Reproduction steps:1. Open the user's supplied project2. Build or Build and Run to an Android device Expected result: Editor build's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS