Search Issue Tracker
[VFX Graph] Shader Graph Property names are not shown when they are in t...
How to reproduce: 1. Open the attached "1344119_Repro" project 2. In the project view double click on the "New VFX" to open it 3. Ob... Read more
Multiple errors in the Console log when having Visual Effect Graph 8.3.1...
How to reproduce: 1. Open a new HDRP project 2. Install the "Input System" package in the Package Manager (Window -> Package Manager... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
[UX] The node window does not disappear when focus is lost.
Repro steps: 1. Open the VFX Window 2. Press space to open the node menu 3. Click away 4. Observe the node window does not close. E... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce: 1. Create a new project ... Read more
[VFX] Objects are created with the same name in the hierarchy
All newly created VFX GameObjects share the exacts same name in the Hierarchy, Refer to the attached video Note: When creating a du... Read more
[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...
Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro: 1. Create a new Project 2. I... Read more
[Output Mesh] Texture2DArray and Cubemap slots do not show up
Repro steps: 1. Create a ShaderGraph shader (any) 2. Expose a Texture2DArray and a Cubemap property 3. Save the shader 4. Open a VFX... Read more
[VFX Graph][URP] Forward Decal is not projected on the surface when usin...
How to reproduce: 1. Open the attached package 2. Open 'Repro' Scene 3. Select 'OVERLAY CAMERA' GameObject in the Hierarchy 4. Drag ... Read more
[VFX] Frame Gizmos icon in Play Controls for VFX component is blurred
Image icon used for Frame Gizmos in Play Controls for VFX component is blurred. Refer the attached screenshot Steps to reproduce: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added