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[Input System] Controller isn't listed as one of Devices under Player In...
How to reproduce: 1. Open the user's attached project "UnityInputSystemTest.zip" 2. In the Project tab, open Assets/Scenes/SampleSce... Read more
Player Input Component doesn't update Default Map if the currently selec...
How to reproduce: 1. Open the attached user project “TestNewInputSystem.zip“ 2. Open Scene “TestScene“ (Assets/Scenes) 3. Select ... Read more
Adding a Binding to one InputAction element in a List adds the same bind...
How to reproduce: 1. Open attached project "inputTest.zip" 2. In the project window, go to Assets > Scenes and double-click "SampleS... Read more
Action binding path selection windows doesn't remember navigation state
-error: see title, it always sticks with Usage even if you navigated back -repro: --open attached project --open Input Action map i... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce: 1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project 2. Open the Scenes/SampleScene ... Read more
[WebGL] [InputSystem] 'ArgumentNullException' is thrown when using Input...
Reproduction steps: 1. Open the attached project ("case_1254412-PerformPairingWithDevice.zip") 2. Switch the build target to WebGL 3... Read more
InputDeviceTester sample only show Touch contact once
*Steps to reproduce:* 1. Open InputSystem project 2. Open donwload/install external sample "InputDeviceTester" (if needed) ... Read more
USS transitions get stuck when Pointer Behavior is set to "Single unifie...
How to reproduce: 1. Open the attached project ("UIToolkit Bug.zip") 2. Build And Run the Scene "test" on a touch-enabled device 3. ... Read more
[macOS][Input System] Disconnecting and reconnecting the first connected...
Reproduction steps: 1. Download and open the attached "GamepadBugTest.zip" 2. In the menu bar, press "Window" > "Analysis" > "Input ... Read more
[Input System] Performing an action with a Mouse Click before cancelling...
How to reproduce: 1. Open user's "Gamepad Hold Bug" project 2. Open Assets/SampleScene 3. Plug a Gamepad into the PC 4. Enter Play M... Read more
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