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0
votes
By Design

Errors and inability to interact with window when docked and redocked

IMGUI

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Aug 25, 2020

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Version/s: 2019.4, 2020.1.4f1, 2020.2

Reproduction steps:1. Open attached project "Charts.zip"2. In Menu, open Test/Test Window3. Dock the Test Window above the Game View... Read more

0
votes
Fixed

[UI] Packages disapear from Packman UI after downgrade

Packman

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Aug 25, 2020

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Version/s: 2020.1.3f1

Unity Transport disappears from PackMan UI after downgrading it after changes in dependent Unity Netcode package. To repro:1. Downlo... Read more

0
votes
By Design

Assets from Packages added via git do not appear in the Object Picker wi...

Packman

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the attached '1272963.zip' project2. In the Project window open 'UMP Git Extension' > 'Editor' > 'Res... Read more

0
votes
Fixed

[GPU PLM] OIDN produces noisy results

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more

0
votes
Fixed

[GPU PLM] Optix denoiser produces noisy results

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more

0
votes
Fixed

[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open any existing project2. Enable advanced filtering3. Select Radeon Pro as denoiser4. Bake the lighting5. O... Read more

0
votes
Duplicate

[CPU PLM] Radeon Pro denoiser does not work

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4

Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work and produces asserts

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.4, 2019.4.9f1

Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more

0
votes
Not Reproducible

[GPU PLM] Radeon Pro denoiser runs out of memory and crashes the editor ...

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2019.3.0f1, 2019.4.9f1

Steps to reproduce: 1. Open any existing project2. Navigate to the lighting window3. Make sure that lightmapper is set to Progressiv... Read more

0
votes
Duplicate

Green lightmap tint appears after creating a new URP template scene

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more

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