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"Parser Failure: Expected closing '}'" error when creating ScriptableObject
Reproduction steps:1. Open attached project "ParseIssue.zip"2. In Project window, Right-Click -> Create -> Test -> press En... Read more
Crash after an Overflow in memory allocator when changing Particle Syste...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Add "Particle System" prefab to the scene4. Enter Pl... Read more
The Cursor is visible when Cursor.visible is set to false and new InputS...
How to reproduce:1. Open attached "case_1273522.zip" project and SampleScene scene2. Enter the Play mode3. Keep the Cursor above the... Read more
[V1 - V2 Regression] The mainObjectFileID value is not set when creating...
How to reproduce:1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project2. Create a "MyMaterial" Material by going to T... Read more
[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...
Repro steps:1. Add a Look At node2. Add a Vector3 node3. Connect the Vector3 into the 'To' input of the Look At node. Errors are thr... Read more
[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...
STR: Create a new until shader, add the following lines: #if 0#error Can't#endif Observe that the shader fails to compile after that. Read more
URP Assets, set in Graphics Settings on Runtime are not taken into accou...
To reproduce:1. Open the attached project;2. Open ShaderVariantTool: Window> ShaderVariantTool;3. Make sure "level1" URP asset is... Read more
An error is thrown after re-building a library of previous Editor versio...
How to reproduce:1) Create and open a new project in 2020.12) Select the Default layout3) Open the Profiler window4) Close the proje... Read more
[Memory Profiler] Editor throws error when renaming two snapshots to the...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
[Memory Profiler] Confirmation message does not give enough information ...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS