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0
votes
Fixed

Crash while inspecting BytesList values of a dictionary in VS debugger w...

Mono

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Sep 01, 2020

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Version/s: 2018.4, 2018.4.16f1, 2020.2

Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more

0
votes
Postponed

Realtime GI sporadically fails in the Player when it is connected to the...

Progressive Lightmapper

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Sep 01, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py)2. Unzip the project3. Open ... Read more

31
votes
Fixed

[Performance] Compilation and refresh time increases after each script c...

Packman

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Sep 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.4f1, 2020.2

Reproduction steps:1. Open attached project "SlowDown.zip"2. In Editor menu, open FlowFire -> Slow Down3. In newly opened Slow Do... Read more

0
votes
Fixed

[UX] [Color space] Cancel button greyed out when switching color space

Texture

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Sep 01, 2020

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Version/s:

Steps1. open a project (ideally lots of textures)2. switch color space in project settings > player settings > other settings ... Read more

0
votes
Fixed

[Crash] Color space uninitialised can be set via C# script but built sta...

Virtual Texturing

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Sep 01, 2020

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Version/s:

Steps1.Switch to color space uninitialised (using C# editor script, like attached example)2.Save project (to ensure serialized chang... Read more

0
votes
Fixed

Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...

Director

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Sep 01, 2020

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Version/s: 2019.4.9f1, 2020.1.0a8, 2020.2

Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more

1
votes
Fixed

[2D][SpriteShape] SpriteShape Bounding Box does not take into account ce...

Package: 2D Sprite Shape

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Sep 01, 2020

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Version/s: 3.0.12

SpriteShape Bounding Box does not take into account certain vertices.Hence it gets culled even if some parts of the SpriteShape is v... Read more

0
votes
Fixed

[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...

Post Processing

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Sep 01, 2020

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Version/s: 2018.4, 2018.4.23f1, 2020.2

Reproduction steps:1. Open the attached user's project "OnPostRenderBug.zip"2. In the Project window under "Assets/Scenes" open "Sam... Read more

0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce:1. Open user-submitted project (NavMeshBug.zip)2. Open the NavigationBug scene3. Enter Play Mode and watch the acto... Read more

0
votes
Fixed

A short fixed time is given to attach the Debugger when launching Player...

Window management

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Aug 31, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce:1. Create a new project2. Open the Build Settings (File -> Build Settings)3. Enable these settings: Server Build... Read more

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