Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1274332
Regression
No
A short fixed time is given to attach the Debugger when launching Player built with Server Build and Script Debugging enabled
How to reproduce:
1. Create a new project
2. Open the Build Settings (File -> Build Settings)
3. Enable these settings: Server Build, Development Build, Script Debugging
4. Click 'Build and Run'
Expected result: the Player console displays the Managed Debugger port number and waits for user input before running the Scripts (to give the user as much time as needed to attach the Debugger)
Actual result: a 10-second countdown begins before the Scripts are run and the port number is displayed
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Notes:
1. When enabling the 'Wait for Managed Debugger' setting, there's still a 10-second countdown before the port is displayed
2. The countdown takes only 3 seconds in the 2018.4 stream
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.15f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.31f1