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[Windows] Check for updates window does not appear on startup
Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro:0. Precondition: in Edi... Read more
Progressive lightmapper and Enlighten Baked GI results don't match
Reproduction steps:1. Open attached project "Progressive.zip"2. Open scene "Scene1", in Scene View, examine GameObjects3. Open scene... Read more
[uGUI] Button does not get highlighted if it has been pressed at least once
Reproduction steps:1. Open project in "ButtonHighlight.zip (25.8 KB)"2. Open SampleScene and enter Play Mode3. Highlight the button ... Read more
[WebGL] Player crashes when calling Image.DOColor function from DG.Tween...
How to reproduce:1. Open the attached "case_1274729-Project.zip" project's Scene labeled "Game Scene 1"2. Make a WebGL build3. Host ... Read more
Text from edited prefab's component does not account for bold style when...
Reproduction steps:1. Open attached project "TextPosition.zip" and scene "SampleScene"2. In Hierarchy window, select Canvas/Edited G... Read more
[Metal] [iOS] Screen is rendered black upon launch
Reproduction steps:1. Open customer's attached project in "MiniDayZ2_MetalBug copy.zip"2. Build for iOS and deploy it to iOS applica... Read more
Project's Library gets corrupted when having a custom "Motion Vectors" S...
How to reproduce:1. Open a new project2. Create a Shader in the Project window (Create > Shader > Unlit Shader)3. Go to Edit &... Read more
WebGL Settings are automatically set to use unsupported texture compress...
How to reproduce:1. Open user's attached "WebGL Compressed Texture Bug" project2. Select the "texture compressed" texture3. In the I... Read more
Sprite reference is missing when loading Scene from AssetBundle
How to reproduce:1. Open the attached project2. Open scene TestAB3. In the Hierarchy window, select the GameObject "Canvas"4. Enable... Read more
NullReferenceException is thrown when calling AssetDatabase.OpenAsset af...
How to reproduce:1. Create a new project2. Set the Layout to 'Default' (Window -> Layouts -> Default)3. Inside the Assets dire... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS