Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2020.1.0a5
2020.1.3f1
2020.2
Issue ID
1274722
Regression
Yes
Text from edited prefab's component does not account for bold style when placing caret
Reproduction steps:
1. Open attached project "TextPosition.zip" and scene "SampleScene"
2. In Hierarchy window, select Canvas/Edited GameObjected
3. In Inspector window, in the Text Component's text field, click on the word "sunt" (2nd to last line)
Expected result: The caret's position is exactly where you click
Actual result: The caret's position is ahead of where you click
Reproducible with: 2020.1.0a5, 2020.1.5f1, 2020.2.0b2
Not reproducible with: 2019.4.10f1, 2020.1.0a4
Could not test with: 2018.4.27f1 (scripts fail to compile)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b4
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1