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A keyframe is set in a wrong position when animating a Timeline Clip whi...
How to reproduce:1. Open the attached "1274892" project2. Open the "SampleScene" Scene3. Open the Timeline window (Window->Sequen... Read more
[Reflection Probes] GameObjects are black when two GameObjects with Meta...
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Double-click the "Cube" GameO... Read more
Editor crashes in ParticleSystemRenderer::UpdateVertexInputLayout when i...
To Reproduce: 1. Open attached project "StrD.zip"2. Make sure you open scene called "_MAIN"3. When you hit play it will execute Inst... Read more
UI Builder deletes the content of UXML files when dragging elements whic...
How to reproduce:1. Open the attached project (pbag-minimal.zip)2. From the UI Builder Standard Library choose a 'Visual Element' Co... Read more
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when au...
[iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly/Audio Source or Render Mode ... Read more
OnMouseUpAsButton function is not called when stacked Camera is enabled ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Click on the "Paint 5G Bucket" G... Read more
Update method is called before any Physics 2D callbacks when Simulation ...
How to reproduce:1. Open the user's attached "Physics Update Test Project.zip" project2. Open the "SampleScene" Scene3. *Added by Me... Read more
Mesh.CombineMeshes produces assert for some custom Mesh data layouts/for...
How to reproduce:1. Open user-submitted project (MeshCombineTest.zip)2. Open the SampleScene3. Enter Play Mode Expected result: no a... Read more
[macOS] When rebuilding for iOS, the Replace / Append dialog no longer s...
When rebuilding for iOS, the Replace / Append dialog no longer suppresses the macOS file exist check on versions >= 2020.2.0a17. ... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS