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[URP] Light2D.shapepath stays the same when changed in script in Build
How to reproduce:1. Open the user's attached project ("BugRepLight2d.zip")2. Build and Run the project3. Press and hold the right ar... Read more
Crash in Unity::Joint::SetupAxes when disabling a GameObject while editi...
How to reproduce:1. Create a new Unity project2. Select any GameObject and add a 'Hinge Joint' Component3. Toggle the 'Edit Angular ... Read more
Console errors are thrown when using System.IO.Compression in the Editor...
Reproduction steps:1. Download and open the attached "SystemCompression" project2. In the Project window, move the "Test" script fil... Read more
[Memory Profiler] Multiline string values do not fit in the table row wh...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Unzip and impor... Read more
[Memory Profiler] Renaming png files does not update until the Memory Pr...
How to reproduce:1. Open attached "case_1275324.zip" project2. Make sure that the Memory Profiler package is installed3. Enter the P... Read more
[InputSystem] Drag Threshold value is ignored for Scroll View after inte...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open the SampleScene3. Enter Play Mode4. Drag the mouse in... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more
Large amount of tris and verts are being reported in an empty scene by t...
How to reproduce:1. Create a new Unity project2. In the top right corner of the Game view window click 'Stats'3. Observe the count o... Read more
Allocated memory is not cleared when loading and unloading scenes
How to reproduce:1. Open the attached project ("case_1275751-Memory-Test.zip")2. Open a profiler window3. Make a Standalone Developm... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps:1. Open attached project2. Make sure IL2CPP is set as the Scripting Backend3. Attempt to build the project Actual: Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS