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Game View is black when any frame is selected in Frame Debugger
How to reproduce:1. Create a new URP project2. Navigate to Window > Analysis > Frame Debugger3. Enter Play Mode4. Click "Enabl... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce:1. Open user-submitted project (MenuCommandNullContext.zip)2. Open the GameObjectContextMenu.cs script3. Change lin... Read more
SerializedProperty m_Enabled has disappeared error is thrown when using ...
How to reproduce:1. Open the attached project2. Open the "SampleScene" Scene from the Assets folder3. Select "TestGameObject" from t... Read more
UWP Player Settings missing Capability backgroundSpatialPerception Setting
How to reproduce:1. Create a new project2. Switch to UWP3. Open the Project Settings -> Player -> Publishing Settings -> Ca... Read more
DCICE007 error is thrown when using multiple WithDeallocateOnJobCompleti...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Console Window Expected result: No errors ... Read more
[Terrain Tools] Higher Resolution Heightmaps on Terrain objects appear t...
Repro Steps:1. Create a Terrain Object2. Paint some hills onto the Terrain object3. Zoom in a bit on the Terrain and get a view that... Read more
URP shaders don't compile on DX11 feature level 10 GPUs
Reproduction steps:1. Create a new Unity project using the URP template2. Enable the "Enable Preview Packages" option in the Package... Read more
TextMeshPro's SubMesh Renderer is not disabled when disabling parent obj...
How to reproduce:1. Open the attached project "case_1278329-TMPRepro.zip"2. Press play and wait 3 seconds for the text to appear3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS