Search Issue Tracker
[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
Lack of WSAPlayerARM64 enum
How to reproduce:1. Open the attached "Delete_UWP_ARM64.zip" project2. Switch to UWP3. Observe the error in Console Window Expected ... Read more
[iOS 14][Xcode 12] GKAccessPoint is displayed in Portrait orientation an...
How to reproduce:1. Open the attached 'GameCenterTest.zip' project2. Switch Platform to iOS3. Build for iOS and open the Xcode proje... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu--works well on windows--works well when the menu can pop downwards fro... Read more
[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe Backg... Read more
Scene with a Camera and Directional Light uses 20 % of the GPU in Build ...
How to reproduce:1. Open a new project2. Go to File -> Build And Run3. Open the Task Manager4. Observe the Player's GPU usage Exp... Read more
[XR] [iOS] Plug-in Management always installs Verified ARKit package ver...
Reproduction steps:1. Create a new project2. Install Ar Foundation package using Package Manager3. Go Edit -> Project Settings -&... Read more
[Ubuntu] Key presses are not recorded correctly with the New Input System
To Reproduce:- download this project- enter play mode with the InputDevicetester scene- try to press A - notice that the key press i... Read more
Profiler - RawFrameDataIterator ThreadID will always return 0 for profil...
Repo:1. Open the profiler and capture a bunch of frames2. Save the capture3. Load the capture4. use RawFrameDataAPI to loop over thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS