Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.2.0b2
Issue ID
1279277
Regression
No
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu
--works well on windows
--works well when the menu can pop downwards from the editor window
-repro:
--create new project
--maximize editor window
--select folder in Project browser
--in the inspector at the bottom click the AssetBundle dropdown menu
--NOTICE that the menu is empty (see assetbundlebottommenu.png below)
--you can click the arrow the have it scroll down
--if the editor window is placed for the menu to expand down it also works
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2021.1.X):
This behavior is defined by the OS.