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[Timeline] Foot IK checkbox isn't present in the Inspector window when u...
How to reproduce:1. Open the attached "1279824 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Selec... Read more
Scene does not load when using SceneManager.LoadScene(string) in Build
How to reproduce:1. Open the attached project ("scene.zip")2. Build and Run the project3. Press the "UpArrow" key Expected results: ... Read more
[URP] Editor performance is heavily impacted when changing Renderer Feat...
How to reproduce:1. Create a new project with the URP template2. In the Project Window, select the "ForwardRenderer" Asset (Assets-&... Read more
"Unknown platform passed to AudioImporter" error is thrown when selectin...
Reproduction steps:1. Download UWP build support2. Download and open the attached project "1279810.zip"3. Select the audio file in t... Read more
[x86] Custom function with float return Type returns NaN values in Build...
Important - the issue is only reproducible when Windows x86 release architecture is selected How to reproduce:1. Open the attached p... Read more
A short freeze occurs in the Editor when expanding or collapsing with th...
How to reproduce:1. Open the user's attached "913013-URPSaveIssue.zip"2. Select the "ForwardRenderer" Asset in the Project window (A... Read more
Lightmap visualization tonemapping isn't working on Editor start
Steps to repro:1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision ... Read more
[UIR] Icons go missing in PackageManager window on docking
Refresh, List and Setting buttons Icons are missing in PackageManager window on docking Steps to Repro:1. Open a new project in HDRP... Read more
CanvasRenderer.SetAlpha(0) fails when Audio Groups are displayed in the ...
How to reproduce:1. Open the attached "test.zip" project2. Open the "Menu" Scene3. Open the Audio Mixer window (Windows -> Audio ... Read more
[MacOS] Edit menu bar commands(Select All/Copy/Paste) are not functionin...
How to reproduce:1. Open user-submitted project (MacOSEditorAndNativeWindow.zip)2. Open the 'Scene.unityscene'3. Enter Play Mode4. [... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS