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[Hub] Hub installer fails when Hub is in the Windows Programs and Featur...
How to reproduce:1. Install Unity Hub2. Go to the directory where Hub was installed in step 13. Delete the "Uninstall Unity Hub.exe"... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
[InputSystem][XR][Quest 1][Quest 2] Opening Oculus menu causes the Input...
Repro steps:1. Open attached project2. Build and Run on Quest 1/23. Press the Oculus menu button when the app runs4. Observe the dev... Read more
[Profiler] The CPU Frame chart doesn't scale with the data when the data...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Make sure that the CPU Module is e... Read more
[VFX][IMGUI] Radius value overlapped with center values under Properties...
Radius value overlapped with center values under Properties on decreasing width of the Inspector Steps to Repro: 1. Create a new Pro... Read more
[Windows] Unity Editor doesn't load layout or keep maximized state on pr...
Reproduction steps:1. Install Unity 2020.3 and Unity 2021.22. Open the attached repro.7z project in 2020.33. Make the Unity Editor w... Read more
Prefab preview thumbnail is black when importing big amount of Assets
How to reproduce:1. Open the attached project "case_1283280.zip"2. In the Project window, select Assets then Search by Type and choo... Read more
Crash on RtlUserThreadStart when entering Play Mode without a dedicated ...
Reproduction steps:1. Open the user's attached project2. Open scene "SimpleRenderStreamingURP"3. Enter Play Mode-- observe crash Rep... Read more
[tvOS] build xcodeproj file is named Unity-iPhone even though the build ...
Reproduction steps:1. Create a new project2. Build for tvOS3. Open build folder4. Inspect the name of the xcodeproj generated Expect... Read more
Artifacts appear when two almost identical imaged overlap each other in ...
How to reproduce:1. Open the attached "ZFightingTest.zip" Project2. Enter Play Mode3. Inspect the Game View Expected Behavior: White... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS