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[Shadergraph] Unassigned texture2D always appears as if mode is set to w...
Happens on master (481375fefe)Doesn't happen on 9.x.x/release (2ddf9def91) Repro steps:1. Create a new shadergraph2. Create a new Te... Read more
VFX Graph loses track of mouse pointer and opens node selection menu in ...
To reproduce:1. Open Visual Effects Graph;2. Attempt to add a new node by using mouseover + space Expected result: node selection me... Read more
After switching URP material in Shader Graph's Graph Inspector, Property...
To reproduce:1. Open Shader Graph;2. In Graph Inspector, change Universal Material types (Lit, Sprite Lit, Sprite Unlit). Expected r... Read more
Built-in unlit particle shader has HDR color selection for albedo, URP u...
To reproduce:1. Open any project;2. In Graphics settings, set Render pipeline asset to none;3. Create a Particle system, assign a ne... Read more
Should not be able to paste Markers on Timeline Control tracks
A Timeline Marker on a Control track is not supported/allowed, but you can copy/paste one from othernother track. This should not be... Read more
[Volume Framework] [Improved Prefab] Blue Indicator is misplaced on maki...
Blue Indicator is misplaced on making changes in Mode under Volume Steps to Repro: 1. Create a new Project in URP Template2. Create ... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[WebGL] Two button clicks are required switching to the Fullscreen mode ...
How to reproduce:1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene"2. Build the project for WebGL... Read more
[Quick Search] ArgumentException thrown on creating Quick Search Prefab ...
Clicking on "Prefab Index" in Search, editor thrown ArgumentException, when prefab is not selected refer to the attached video. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS