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[Quick Search] NullReferenceException is thrown on Creating Asset, Prefa...
On Creating Asset, Prefab & Scene in Search Index Manager from Global Search window causes NullReferenceException in the console... Read more
[Quick Search] Undo functionality doesn't work on changing selection fro...
Undo functionality doesn't work on changing selection from Preset to Search Data Steps to Repro: 1. Create a new project2. Click on ... Read more
Window title tooltip does not disappear after closing Editor window
[Update: This bug was first reported for HDRP/Compositor, but it can be reproduced in any Editor Window with a long title.] Steps to... Read more
[HDRP] ArgumentNullException error is thrown on entering in prefab mode ...
-ArgumentNullException error is thrown on entering in prefab mode after adding Custom Passes in Custom Pass Volume.-NullReferenceExc... Read more
[HDRP] [Compositor] Unable to disable Clear Dept property in Camera SubL...
Unable to disable Clear Dept property in Camera SubLayer in Graphics Compositor. Steps to repro:1. Create a new HDRP project.2. Wind... Read more
[HDRP] [Compositor] NullReferenceException errors are thrown on disablin...
NullReferenceException errors are thrown on disabling New SubLayer in Render Schedule. Steps to repro:1. Create a new HDRP project.2... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture- Save the graph- Right-click on the shaderGraph asset in t... Read more
[ECS] Elapsed time counted from application start causes new Scene's Uni...
How to reproduce:1. Download and open this project https://github.com/Unity-Technologies/EntityComponentSystemSamples2. Build And Ru... Read more
[URP] SerializedObject target has been destroyed error is thrown on undo...
SerializedObject target has been destroyed error is thrown on undoing after adding Render object in Renderer Feature. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS