Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283893
Regression
Yes
[URP] SerializedObject target has been destroyed error is thrown on undoing after adding Render object in Renderer Feature
SerializedObject target has been destroyed error is thrown on undoing after adding Render object in Renderer Feature.
Steps to repro:
1. Create a new URP project.
2. Project window > Click on "+" > Rendering > Forward Renderer.
3. CustomForwardRendererData > Add Renderer Feature > Render Object.
4. Burger Menu > Remove.
5. Repeat step 3 > Press CTRL+Z twice.
Actual Result:
SerializedObject target has been destroyed error is thrown in the console.
Expected Result:
No error in the console.
Reproducible in:
2020.2.0b7, 2020.2.0a20 with Package Version 10.0.0-preview.26.
Working fine in:
2020.2.0b6 with Package version 9.0.0 preview.54.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
SerializedObject target has been destroyed.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 10.1.0):
Fixed in 10.1.0