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0
votes
Fixed

Generated Xcode project doesn't build when using il2cpp scripting backend

MacOS

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Oct 09, 2020

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Version/s: 2020.2.0b6

To repro: 1. Create new project on MacEditor;2. Switch to macOS platform;3. Switch to il2cpp scripting backend;4. Enable "Generate X... Read more

0
votes
Fixed

[Shadergraph] Second Input port of Divide node after being disconnected ...

Package: Shader Graph

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Oct 09, 2020

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Version/s: Master (481375fefe)

Reproduces on Master (481375fefe)reproduces on 9.x.x/release (2ddf9def91)doesn't reproduce in 8.x.x/release (4b3e9d383d) Repro steps... Read more

0
votes
Fixed

[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.1.0

Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more

0
votes
Fixed

PlayerUpdateTime PlayerLoop callback no longer works properly after Time...

Scripting

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Oct 09, 2020

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Version/s: 2020.2.0a16

1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more

0
votes
By Design

[WebGL] Errors are thrown and UI is broken when zooming in the browser

WebGL

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Oct 09, 2020

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Version/s: 2019.3.0a11, 2019.4, 2019.4.9f1

How to reproduce:1. Open the attached project's Scene labeled "Main"2. Make a WebGL build3. Host the WebGL build4. Open the WebGL bu... Read more

0
votes
Fixed

Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...

Package: Cinemachine

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Oct 09, 2020

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Version/s: 2.6.1-preview.6

How to reproduce:1. Open user-submitted project (CinemachineIssue.zip)2. Open the MainScene3. Enter Play Mode4. Press the 'Space' ke... Read more

0
votes
Fixed

[WebGL] "TypeError: Atomics.wake is not a function" error is thrown when...

WebGL

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Oct 09, 2020

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Version/s: 2019.4, 2020.1.0f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the WebGL build4. Open the b... Read more

0
votes
By Design

[iOS] Social.localUser.Authenticate() is not called when user is not aut...

iOS

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Oct 09, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and... Read more

0
votes
Fixed

[DXR] Buggy interpolated vertex attributes on some triangles when using ...

DirectX12

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Oct 09, 2020

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Version/s: 2020.2.0a12

When using ray tracing effects, some meshes can have one triangle that interpolates wrong vertex attributes. This happens with 16-bi... Read more

0
votes
Fixed

[Shuriken] EmitParams getting overwritten with empty values when using ....

Visual Effects - Legacy

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Oct 09, 2020

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Version/s: 2018.4, 2020.2.0b6, 2021.1

Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more

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