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Generated Xcode project doesn't build when using il2cpp scripting backend
To repro: 1. Create new project on MacEditor;2. Switch to macOS platform;3. Switch to il2cpp scripting backend;4. Enable "Generate X... Read more
[Shadergraph] Second Input port of Divide node after being disconnected ...
Reproduces on Master (481375fefe)reproduces on 9.x.x/release (2ddf9def91)doesn't reproduce in 8.x.x/release (4b3e9d383d) Repro steps... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more
PlayerUpdateTime PlayerLoop callback no longer works properly after Time...
1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more
[WebGL] Errors are thrown and UI is broken when zooming in the browser
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Make a WebGL build3. Host the WebGL build4. Open the WebGL bu... Read more
Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce:1. Open user-submitted project (CinemachineIssue.zip)2. Open the MainScene3. Enter Play Mode4. Press the 'Space' ke... Read more
[WebGL] "TypeError: Atomics.wake is not a function" error is thrown when...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the WebGL build4. Open the b... Read more
[iOS] Social.localUser.Authenticate() is not called when user is not aut...
How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and... Read more
[DXR] Buggy interpolated vertex attributes on some triangles when using ...
When using ray tracing effects, some meshes can have one triangle that interpolates wrong vertex attributes. This happens with 16-bi... Read more
[Shuriken] EmitParams getting overwritten with empty values when using ....
Reproduction steps:1. Open attached project "Emit_Bug"2. Play the Particle System on GameObject in New Scene (In Editor mode)3. Rest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS