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[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous f...
Steps to repro:1. Open the attached project and 'Repro' scene;2. In the Lighting window press 'Generate Lighting' window;3. Wait unt... Read more
[Universal RP] Materials are not updated when upgrating project to later...
How to reproduce:1. Open the attached project2. Observe "ExampleScene-Player" and "ExampleScene-Sprites" scenes3. Close the project ... Read more
Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce:1. Open the user attached "SplinesProject.zip" project2. Enter the "New Scene 1" Scene (Assets/Scenes)3. Zoom in an... Read more
Particle System with Mesh Render mode causes GLSL link error on Android ...
To reproduce:1. Open attached project;2. Build and Run the "repro" scene for Android OpenGLES3;3. Run the scene on devices with Mali... Read more
[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce:1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene"2. Open Edit -> Project... Read more
2D Light GameObjects are not shown when searching for the Light type Gam...
How to reproduce:1. Open user's attached "test2dlights" project2. Open the "SampleScene" Scene3. In the Hierarchy search bar type "t... Read more
PostProcessing profile Add override popup does not go away if nothing is...
Steps:1. Create a new project with URP template2. ProjectView select "SampleSceneProfile" asset3. On Inspector click on "Add overrid... Read more
[2D URP] Lights disappear when the light gets closer to the edge of the ...
Reproduction steps:1. Open the attached user's project "CaveDefender-UI.zip"2. Open "Prototype Scene 2_!Shortcut.unity" Scene3. Open... Read more
[iOS] Real-time shadows are not rendered on iOS 13 device
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Observe: No real-time shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS