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[iOS] [ARKit] AR Camera does not update the Target Texture when it is se...
Reproduction steps:1. Open the attached project "Case_1345857"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Observe... Read more
UNITY_XR_ARKIT_LOADER_ENABLED define is not added if 'ARKit Face Trackin...
How to reproduce: 1. Create a new Unity Project (Unity 2020.3.15f2).2. Set build target to Standalone (default).3. Go to 'Project Se... Read more
[iOS] [ARKit] Face Mesh displays its Material's Texture incorrectly when...
Reproduction steps:1. Open the attached project "bug-mask.zip"2. Build and Run the Scene "Demo" on an iOS device3. Make sure your fa... Read more
[iOS] [ARFoundation] Crash after scanning a tracking image
Reproduction steps:1. Download and open the attached "ARCRashRerpo" project from the Google drive link2. Build and deploy the projec... Read more
ARKit Body tracking neck joint(s) incorrectly reports rotations when the...
Reproduction steps:1. Download and open the "arfoundation-samples" project from https://github.com/Unity-Technologies/arfoundation-s... Read more
[iOS] App crashes after few minutes on iPad 8 when Human Segmentation St...
Reproduction steps:1. Download and open the attached "TestHumanSegmentationARKit.zip" project2. Build and deploy the project to iOS3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component