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{Addressables] AssetReference.editorAsset occasionally fails to load an ...
How to reproduce: 1. Open the attached "1414841_Repro.zip" project 2. Open the Scene "SampleScene" (found in the Assets/Scenes folde... Read more
[Addressables] Unable to load runtime data when executing Test Runner wi...
How to reproduce: 1. Open the user's attached project "Addressables Error.zip" 2. In the Test Runner window double-click "ClearPlaye... Read more
[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
Addressables method LoadSceneAsync loads an empty Scene when loading fro...
How to reproduce: 1. Open the attached project (Empty.zip) 2. In the Project window select the 'TEST' ScriptableObject 3. In the Ins... Read more
Exiting the Play Mode with Addressables loaded prints a Debug.Log("Destr...
How to reproduce: 1. Open attached project "addressables_destroying.zip" 2. In the Project window, go to Assets > Scenes and open th... Read more
Addressables method LoadAssetsAsync throws exceptions when passing an ar...
How to reproduce: 1. Open the attached project (LoadAssetsAsync.zip) 2. Open the Scene 'SampleScene' 3. In the Project window sel... Read more
Scene collapses in the Hierarchy window and Inspector window is cleared ...
How to reproduce: 1. Open the "1257899_repro" project 2. Open "123" Scene 3. Select any GameObject from the Hierarchy 4. Make sure I... Read more
[Addressables] Error is thrown after Addressables Build is updated when ...
How to reproduce: 1. Open the attached "1388193_Repro.zip" project 2. Open the Scene "SampleScene" 3. Open the Addressable Groups (W... Read more
[Addressables] Unable to load Sprite from Sprite Atlas Addressable when ...
How to reproduce: 1. Open the attached "1404851_Repro.zip" project 2. Open the Scene "SampelScene" 3. Open the Addressables Group (W... Read more
Method RefreshGlobalProfileVariables is executed when script compilation...
Steps to reproduce: 1. Open the attached "1195179 - Addressables Ping Timeout.zip" project 2. In the Project window navigate to Pack... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene