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“AnalyticsJobs:PhysicsBodiesAnalyticsJob” still gets called in the Edito...
Reproduction steps: 1. Open the attached “AnalyticsJobs” project 2. Open the Preferences window (Edit > Prefrences…) 3. Disable t... Read more
Physics debug display for cylinder colliders is drawn incorrectly at cer...
Reproduction steps: 1. Open the “CylinderDebug” project 2. Open the “scene“ scene 3. Enter Play Mode 4. In the Scene view observ... Read more
Unity Physics: Performance issue due to use of hash map in cases when th...
Reported on discord by user [here|https://discord.com/channels/489222168727519232/1064581837055348857/1106346472846397450]. *Desc... Read more
ColliderCastHit.Position returns NaN when SphereCasting to Capsule Colli...
Reproduction steps: 1. Open attached project "1369770_SphereCast" 2. Open Scenes/Empty 3. Open Scripts/TestCapsuleSphereCast/Capsule... Read more
"System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Len...
How to reproduce: 1. Open the attached project from "1404383indexoutofrange.zip" 2. Open Scene "Physics" 3. Enter Play Mode 4. In Ga... Read more
Memory leak when using NativeArrays
Reproduction steps: 1. Open the user's attached project "DOTSVertias" 2. Enter Play mode 3. Open the Profiler window and observe ... Read more
"InvalidOperationException: Baking error" when baking a dynamic body wit...
How to reproduce: 1. Open the attached project “PhysicsBakingBug.zip” 2. Open Scene “TestScene“ (Assets/Scenes) 3. Enter Play Mode ... Read more
IndexOutOfRangeException when destroying Kinematic Body with Incremental...
*Steps to reproduce:* 1. Enable "Incremental Dynamic Broadphase" on the Physics Step component 2. Attach a PhysicsBodyAuthorin... Read more
Baking CharacterJoints and ConfigurableJoints for Unity Physics (Entitie...
How to reproduce: 1. Open the attached project "PrefabSpawningExample.zip" 2. Open Assets/Scenes/PrefabSpawningExample.unity 3. E... Read more
GameObject with Physics Shape Component moves when the Editor window is ...
How to reproduce: 1. Open the “G00000_AceLand-Library-DOTS“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Move the Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode