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Animation Importer Mask Transforms are always enabled after disabling th...
How to reproduce:1. Open the “2454037.zip“ project2. Select the “anim1p_semiauto_colt_newservice.fbx“ in the Project Window3. Select... Read more
The cursor moves into wrong place when renaming folder/asset
Steps to reproduce: Create new 3D URP project Go to Project Browser, then RightMouseClick->Create->Folder Rename the folder to... Read more
Graph inspector's horizontal scrollbar only shows the labels
Steps to reproduce: Open any graph Create and select any node that displays some value in the inspector Make the width of the inspec... Read more
Assertion error "(dx - width < padding) || (dy - height < padding)" when...
Steps to reproduce:1. Open the “IN-114248” project2. Select the “TestSprite” Sprite Atlas in the “Assets/Sprites/avatar.atlas.defaul... Read more
[Ubuntu] "TLS Allocator ALLOC_TEMP_TLS" error and multiple logs and warn...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, select any GameObject3. In the Inspector, navigate to the "Transf... Read more
[Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex o...
How to reproduce:1. Before you open a project, add the commandline option {{-enable-memoryprofiler-callstacks}} (via the three dot m... Read more
[Vulkan] Artifacts appear in the Player when using Screen Space shadows ...
Reproduction steps:1. Open the attached “IN-113563” project2. Build and Run the Android Player3. Observe the Android Player Expected... Read more
Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Texture...
Steps to reproduce: Open any Project Select any Texture in the Project Browser Click the "Open" button at the top right corner of th... Read more
GUI.changed is not set when dragging objects onto the header of a Reorde...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/Editor/SomeObject.asset” asset in the Project window... Read more
Animation Mask changes are not saved when disabling bones in Generic mod...
Reproduction steps:1. Open the attached “IN-113089.zip” project2. From the Project window, select the “Model_ArmatureOnly.fbx” asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left